In my experience, this is the most effective build for crowd control. I have two warriors at high legacy level with different builds. ![]() Both their gear and the stats they gain on level up contribute to being able to tank attacks either through armor/resist or block/dodge. Warriors I’ve found are the best at charging in and occupying several enemies to allow other heroes attack without too much danger of being attacked. This guide is intended to give target builds to shoot for with those heroes. The idea is across several playthroughs, you’ll eventually end up with a legacy level 4 or 5 hero with 4 or 5 abilities that synergize well and give you a very powerful hero from the moment you recruit them. Next campaign you recruit them with Sentinel, Vigilance, and Broadswipes, but they don’t pick up any abilities you want to keep, so you don’t promote them. So, you promote them to Fabled Adventurer (level 3). ![]() Next campaign you recruit them with Sentinel and Vigilance, and they gain Broadswipes during the campaign. You decide to go for a build that uses Sentinel and Vigilance, so you promote them to Local Legend (level 2). You have a new warrior at the start of a campaign, and by the end they’ve gained Sentinel, Vigilance, Viciousness, Riposte, and Untouchable. It is highly unlikely that you will be able to get the exact ability you want every time you level a hero up, but the legacy system allows you to only promote a hero when you want to. This guide is for heroes who are promoted in your legacy across multiple playthroughs. Fire smoke particles have been greatly reduced when there's a bunch (no more blinding you while playing, yay!), and we created new VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins.High Level Legacy Heroes Builds How to Use This Guide ![]() To better indicate some commonly overlooked UI, scouting and bridge/pass building options are much more clear on the overland, and we added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc). (Quellingmoss + Cone of Fire? Sentinel + Chain Lightning?) More specifically: Most Ranged and Melee theme attacks will now work with Guardian, Sentinel, Broadswipes, Riposte, Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush.įor you controller and Steam Deck users out there, we made a ton of quality of life adjustments to bindings and UI, so controls should work better and smaller resolutions (like playing on the Steam Deck with the "bigger" UI option selected) should be laid out more nicely on many screens you can check out the details in the patch notes below. We're hoping this allows for some more interesting build variety. ![]() So this patch, we've made it so that ranged and melee theme attacks can often be used with certain abilities regardless of their melee/ranged status. Previously, arm transformations would make certain abilities useless, which always felt a little bad. Hail, adventurers! We have an update for you all that makes some big changes to attack synergies. Henriquejr spotted a new patch for Wildermyth: 1.9 Eve Vallenlong + Gorgon Plushie ReleaseĪttack Synergy Updates, Controller Tweaks, New VFX, and a Gorgon Plushie!
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